.

The following page is mostly for Mecha Gamers, Five Star Stories fans might want to look here for just MH stats and numbers from the series.

Well old time Mekton players may burn me in effigy for this, but I have gone up on the mountain and come back with a vision of how to build Mortar Headds. There were two ways at first, and at first I thought I'd build all the Mortar Headds in Mekton's 1 to 1 scale, only using 40+ ton units, and capping Mortar Headd weight around 59 tons. Then triple whatever the weight came out to, one very big Mortar Headd, the Jagd Mirage weighs 300+ tons which would just be a Megaheavy 100+ ton unit and that would be that. I decided that took a lot of early on headwork I didn't want to do, and didn't really make the MH as tough as they seemed.

The Second method calls for building all the Mortar Headds out to Nagano's given weights, making the lightest thing in existence an empty Led Mirage at 112 tons. This is the Mekton players burning me in effigy part... All Mortar Headds will use the Thought Control rules, this perfectly accommodates the Fatimas crystal interface, _and_ reflects somewhat how the Headliners can control many of the MH systems with only 2 handles, 2 foot pedals, and a helmet which monitors brainwaves. Mortar Head cockpits are likely Virtual Cockpits, not Reflex, Screen or Manual ones. This would make the lightest MH have a maximum MV of -8 and the bare minimum for the heaviest MH as well. The second part of my burning as the stake takes something form the Mekton Zeta plus book to its logical conclusion.

Mortar Headds use Cool, Bioenergy powerplants...

I'll wait for this to sink in, Fatimas equipped Mortar Headds always outperform Etriml equipped Mortar Headds. Fatimas come in 3 real grades, which is Factory produced (Standard), Designer Fatima (Overcharged), and Fatima Masterpiece (Super). We have seen Fatima Clotho take the Junchoon into the equivalent of a Turbocharger (V-Max) event - Just like in the Bioenergy Powerplant text, and Fatimas already cost more than some Mekton subsystems.

The benefits to the GM include, kidnapping the player's Fatimas, drugging them, tell the Fatima she has to rig it so her master loses a fight, or else he'll be killed afterwards (Fatimas will do _anything_ to protect their master) to me this handled a couple of tough questions as to why Fatimas were really needed for Mortar Headds. This also answers why Mortar Headds suffer when the Fatima is knocked unconscious, or suffers loss of actions due to knockback.

Fatimas are still the ultimate co-pilot, and they can run Comm and ECM systems, as well as sensors, and Teleport arrays.

Now that that is out in the open, lets get on to the big machines themselves.

Mortar Headd Built: Built By: Built For: Used by: Height Weight Trillion HP BS
A-Toll 2300 Zebee Corter Hathutha Union  A'P Temple Knights 17.5 155 1+  
Chroma 2300 Zebee Corter Colus Trun Union and SPI 15.5 130 1.2   
Blue Armor 2500       15.0 132 *
Bang Doll 2600 Xbin, Stoi, Ballanche Colballkan Lown Knights  15.3 121 1.35   
Berlin 2600 Xbin Colus Trio Knights  15.5 140 1.2  
Siren-A 2600 Unknown Phillmore Knueue Syltiss Knights 18.8 178 *
Fedorah 2600 Stoi Bekin Regin Bekin Regin Knights        
Schpeltor 2700 Sopp Dimos Heirarchy Dimos Heirarchy 14.4 122 1.7  
Hellmine 2800 Dr. Stam Rodds Wooglah Rodds Wooglah 16.5 166 1+  *
Devonshire 2800 Dr. Stam Mass Produced  Various Customers  14.5 133 1-  *
Ballanshire 2800 Dr. Stam Mass Produced  Various Customers  14.5  133  1-  *
Black Knight 2876 Xbin Black Knight Black Knight 15.0 138 1.2  
Maglow 2950 Ruzan Astora Hagooda Hagooda Knights 14.0 130 *
Ashura Temple 2985 Unknown Mejojo Court Mejojo Knights 16.5 160 1+  *
LED Mirage 2988 Ladioss Sopp AKD Knights AKD Knights 15.2 120+ 2.3  
Knight of Gold 2988 Ladioss Sopp Ladioss Sopp Ladioss Sopp 15 144 1.7+ *
Junchoon 2989 Colus/Sopp Colus Colus 14.5 122 1.2/2.3  
Boowray 2989 Phillmore/Hathua Boowray Mercs Boowray Mercs 16 160 1 *
Cross Mirage F 2989 Ladioss Sopp AKD Knights AKD Knights 15 125 1+ *
Cross Mirage M 2989 Ladioss Sopp AKD Knights AKD Knights 15 125 1+ *
Terror Mirage 2992 Ladioss Sopp AKD Knights AKD Knights 13.5 120 1+ *
Jagd Mirage 2992 Ladioss Sopp AKD Knights AKD Knights 44 388 3.5  

BS Means just exactly that, I'm indicating that there are bogus stats in the entry based on a guess, all bogus stats are Red.


Here are some really Early mech sheets, basically outlines, and little else... they will fill out with time...


http://www.tekfactory.com/FSS/ASHURAMZ.htm
http://www.tekfactory.com/FSS/ATOLLMZ.htm
http://www.tekfactory.com/FSS/BALLANMZ.htm
http://www.tekfactory.com/FSS/BERLINMZ.htm
http://www.tekfactory.com/FSS/DEVON1MZ.htm
http://www.tekfactory.com/FSS/DEVON3MZ.htm
http://www.tekfactory.com/FSS/MAGLOWMZ.htm

That said, here are some notes about various MZ+ systems as they affect Mortar Headds. I'm posting updates to this as I have time to do so, some of the systems are empty or incomplete, but I have notes on most of the MZ+ systems as they are seen in Five Star Stories, and will be updating this page frequently as new decisions are made about the game.

Servos  
Pods  
Wheels & Treads  
Armor Pretty much Standard MZ+ armor, except that the Mirages, and other Mecha seem to have about 4K of permanent armor built into the legs, torso and arms of the unit, with anywhere from 3-6K more that is mounted onto every location with a Quick Change Mount. Not only does a LED Mirage drop all of the extra skirt armor it can once in a battle, but Skirts, and Shoulderpads seem to change style every 20 years or so in the Naganoverse. ***(LED Mirages have between 98mm and 320mm of armor over their various locatons)***
....Refined Armor LED Mirages use B grade armor at least, as exemplified by the idea that a 4K 120mm APDS round would only penetrate 5mm into its Neochitin armor. ***(This might have been 125mm, and if it was then its a Soviet 125mm that would only be about 3K)***
....RAM Armor LED Mirages have Laser Reflectors add-ons to their Torso that bend incoming attacks around the main body of the Mortar Head, they don't absorb or dissipate the energy. ***(Apparently there is a set of Laser Absorbent panels available for the LED Mirage that goes where the current reflectors go)***
Beam Weapons Usually only found in Anti-Personnel, and Anti-Missile weapons, very few Mortar Headds use Beam Guns probably because of the ubiquity of Beam Reflector technology, but the most powerful Beam Weapons - Busters seem to be unaffected by them. Its curious that Colus, and AKD tanks have these Beam Reflectors, but the Birudo Mortar Headd either didn't have one to save him from the Douglas Caine's laser attack from the Schepeltor, OR the Metrotekchrome storm going on at the time made the Beam Reflector useless.
E-Melee Weapons Many MH carry Energy Swords, very few other EMWs have been seen. Other than that, some high end MH carry EMWs in the hilts of their regular Melee Weapons.
Melee Weapons Many Mortar Headds carry Swords, some carry EMWs in the hilts of their Swords, Nations such as the Trio de Colus Dynasty, and the Phillmore Empire equip their Mortar Headds with Lances as well
Missiles Its been shown that Sirens keep missiles in their Forearm shields, like the one used by Phillmore's Vralgo Kentauri in his Siren when fighting the Junchoon, two missiles fired from the Shield, and hit Junchoon in the head, even as the Siren's sword was still cutting through Junchoon's torso. Other examples of missiles in the Naganoverse include S-Mines which are like short range mines that will shoot out of the MH and explode in midair somewhere between the attacker, and his opponent, as well as T-Mines that launch much like S-Mines, except they land on the ground and wait for the enemy to come closer before they explode.
Projectile Weapons  
Energy Pools  
Weapon Mating As previously mentioned EMWs mated as the hilt of regular MTK Swords, and some Energy weapons mated into MH Lances such as the Peidol Spires of the Trio de Colus.
Shields  
....Binder Space Some MH pack projectile and missile weapons into their shields, others pack extra melee weapons
....Active Shields The A-Toll has models that carry one or two active shields, one on each shoulder, and they are very fearsome opponents in combat.
Crew  
Sensors  
....Target Analyzer Used extensively by Fatimas to figure out the capabilities of the enemy MH 
Electronic Warfare All MH seem to have Comm jamming capabilities, and some sensor jamming as well
Remote Control Lots of sensor drones used by MH especially before Teleport, funny since there always seems to be some kind of Comm jamming going on.