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In Gundam one if its defining characteristics that made the show the milestone it was at the time was its protrayal or a realistic robot. A machine used for good or bad like a tank, or jetfighter, not just heroicly saving the day against Aliens.

These Mobile Suits were powered by a Minovski-Ionescu Fusion reactor, and carried conventional weapons as well as sophisticated particle beam weaponry.

On the left are some pages dedicated to classifying some of the mobile suits performance based on statistics that have come from either Bandai model kits or Sunrise authorized source material.

The 180 degree turn time, is the time measured in seconds it takes a mobile suit to turn completely around, and can help measure the spped and manueverability of a given suit in combat.

The Reactor's document helps break down the Kilowatt (kw) output of various Mobile Suits reactors, based on these kw numbers and the type of technology used in the MS we can determine if the unit was overpowered, or just a grunt unit.

Ok, here is a list of 180 degree Turn times for Mobile Suits, this statistic is how long it takes the suit to complete a 180 degree turn. Obviously faster is better in this case, we'll begin in order from fastest to slowest. The column on the left is the MV suggestion for Gundam Mekton, the Second column is a measurement of the mobile suits 180 degree turnaround time in seconds.

Many series like 0080, and 0083 gave these turnaround times as a means of measuring the speed of different mobile suits.

MV-0 ....0.* ....ZETA GUNDAM

MV-0 ....0.8 ...RX-78-NT-1 Alex, GP-01FB, GP-03

MV-1 ....0.9 ...GP-01, AGX-04 GEBERA TETRA

MV-1 ....1.0

MV-2 ....1.1 ...GP-02

MV-2 ....1.2 ...MS-18E KAEMPFER (I've seen other 1.2's I think RX-78-3 MAG COAT)

MV-3 ....1.3 ...RGM-79SP SNIPER CUSTOM

MV-3 ....1.4 ...MS-14Jg GELGOOG JAEGER

MV-4 ....1.5 ...RX-78-2 GUNDAM, RGM-79N GM CUSTOM, MS-14Fs GELGOOG MARINE OFFICER, RGM-79 GS SPACE VERSION, RGM-79Q GM QUELL, MS-14A GELGOOG

MV-5 ....1.6 ...RGM-79, RGM-79C REFINED, MS-14F GELGOOG MARINE, MS-06FZ ZAKU KAI

MV-6 ....1.7 ...MS-06F2 ZAKU II (0083 I ASSUME BAD MAINTENANCE)

MV-6 ....1.8 ...MS-09RII RICK DOM II, RGC-83 GM CANNON II

MV-7 ....1.9

MV-7 ....2.0 ...RX-77-2 GUNCANNON

MV-7 ....2.1 ...MS-09F/TROP DOM TROOPEN, RX-77D GUNCANNON MASS PRODUCED

MV-8, -9 & -10 WE SAVE FOR XAMMEL AND WHAT NOT.


Ok, the other way the guys at Bandai/Sunrise would rate their Mobile Suits was with reactor output, measured in kilowatts, and beam weapons measured in megawatts. For now we'll concentrate on the powerplants themselves, but keep in mind that they have to feed mega watt weapons.

All Gundam series give reactor outut, but we'll concentrate on the first 4 years of the UC timeline. Series like MS Gundam, 08th MS team, 0080, and 0083 gave these reactor outputs, and we'll use them fo reverse engineer the mobile suits themselves.

On other pages we'll describe how to reverse engineer machine guns, and beam rifles used in the series.

The column on the Far left will be used for reactor outputs, and the one on the right will be for the mobile suit(s) represented by that range...

OUTPUT TONS WEAPONS MOBILE SUIT MODEL
0400kw 17.2 NO BEAM RB-79 BALL (400kw)
0800kw 50.3 NO BEAM MS-05B ZAKU (899kw), RX-75 GUNTANK (878kw)
0900kw 60.0 HEAT MW MS-06F (951kw), MS-06 ZAKU SERIES D/J/K/S (976kw)
1000kw 60.0 HEAT MW 1012kw - MS-06R-1A HIGH MOBILITY ZAKU
1050kw 60.0 HEAT MW 1034kw - MS-07B3 GOUF
1100kw 60.9 NO BEAM 1080kw - XAMMEL
1150kw 50.0 BEAM MW 1130kw - MS-07H8 GOUF FLIGHT TYPE................................... 1150kw.-.RGM-79(G) GROUND TYPE, AND SNIPER
1200kw 45.0 HEAT MW 1199kw - MS-09R RICK DOM, MS-09F/TROP DOME TROOPEN, 1219kw - MS-09RII RICK DOM II
1250kw 40.0 BEAM MW 1250kw - RGM-79 GM, RGM-79C REFINED
1300kw 60.0 HEAT MW MS-09 DOM (1269kw), MS-06R-2 (1340kw)
1350kw 50.0 BEAM MW RX-79(G) GUNDAM (1350kw), YMS-15 GYANN (1360kw)
1400kw 45.0 BEAM MW 1380kw - RX-77-2 GUNCANNON, RX-78-2 GUNDAM, 1390kw.-.RGM-79SC, RGM-79SP II, RGM-79GS GM 1410kw.-.RX-77D GUNCANNON MASS PRODUCTION............ 1420kw - RX-78NT1 GUNDAM ALEX, RGM-79N CUSTOM, RGC-83
1450kw 45.0 BEAM MW 1440kw - MS-14F GELGOOG MARINE, MS-14A GELGOOG, MS-14B GELGOOG, MS-14C GELGOOG CANNON
1500kw 40.0 BEAM MW 1490kw - MS-14Fs GELGOOG MARINE OFFICER.................... 1490kw.-.MS-14Jg GELGOOG JAEGER
1550kw 45.0 BEAM MW MS-18E KAEMPFER (1550kw)
1600kw 00.0    
1650kw 00.0 BEAM MW RGM-79 POWERED GM (1650kw)
1700kw 00.0    
1750kw 82.0 NO BEAM MSM-03 GOG (1740kw)

Things people should note when reading the above chart, the Dom Troopen uses a hover system to propel itself along the ground, this system exploits one of the Minovski effects to produce lift, but it is relatively power expensive to use. In addition the Doms also use Heat Weapons so the power cost of the Dom may seem a bit high for a 40 ton unit, but its just all the extra electronics.

Also the Alex is a Newtype use mobile suit, designed with both a cockpit ball 360 degree view system, and a Magnetic Coating system that coated all of its moving parts so that while the reactor was overpowered for a Mobile Suit in its weight categorie, the Alex is faster still than anything else in its category. So while we are in the process of showing a power to speed index as a corellation of weight, the Alex is only truly representative here of a 40 ton mobile suit with a 1420kw reactor, as are the GM Custom, and Quell, without the Newtype controls, and extra speed.

We'd also like to mention the Xammel as another Odd-Duck since it uses the same power as units twice its size. The Xammel however has no beam or heat based weapons, and has tiny arms for its size, therefore it becomes hard to guess about its power consumption.

From the data presented above we can only presume that Zeon energy weapons take more power to fire or activate, than Federation ones do. We can also draw some guidelines about power usage from them, first an MS with Beam Weapons will use about 10 to 20 percent more power than one using conventional weapons. I believe the Gouf was actually an improved version of the MS-05B Zaku, and not significantly more powerful than the Zaku IIs that were in space, it was fast enough to be the ruling Zaku clone on Earth. Since it has 15 percent more power than the MS-05B, but only 8 percent over the contemporary MS-06F the difference one would assume is due to the MS-05B's total lack of Heat Based weaponry. MS-06 variants all had Heat Hawks which presumable use as much power as the Electrical Whips, and Heat Sabers of the Goufs. Since it is close enough to 10 percent I will give the Gouf a +1 reactor overcharge, making it faster, and more ready to act than mere Zakus. I believe that Heat Weapons require the reactor to have about 5 percent more power than if the Mobile Suit used conventional weapons. On a similar note, GMs that began production at the same weight as Gelgoog Jaegers, and Gelgoog Marine Officers had much less power due to their low output tuning. However later when the GMs are upgraded for Beam Weaponry their output increased greatly, but they were still 7 percent behind the High End Gelgoogs. It should be noted that while there is only a few kilowatt difference between the greatest, and most menial of Gelgoogs, there is as much as 15 tons weight difference between the heaviest, and lightest of them. The fastest ones have the lightest weight, 40 tons, and the highest power output, 1490kw... It should be obvious that the 40 ton officer units are overpowered, so I will give them a +1 bonus as well. Finally in a few years time when the GM Custom, and Quell came out the Officer Gelgoogs were then just about equally met, the difference being now only 4 percent kw output.